swfdisplayitem->setname() sets the object's name to name, for targetting with action script. Only useful on sprites.
The object may be a swfshape(), a swfbutton(), a swftext() or a swfsprite() object. It must have been added using the swfmovie->add().
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SWFDisplayItem->remove | Niveau supérieur | SWFDisplayItem->setRatio |